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Introduction to Quartz 2D Programming Guide : Quartz 2D is an advanced, two-dimensional drawing engine accessible from all Mac OS X application environments outside of the kernel. Quartz 2D is based on industry standards—PostScript and PDF. Quartz 2D uses ColorSync for high-quality color management and Apple Type Services (ATS) for font rendering.
Date Added: 9/18/2006 | Visits: 160 |
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ColorSync Manager Reference : The ColorSync Manager is the API for ColorSync, a platform-independent color management system from Apple. ColorSync provides essential services for fast, consistent, and accurate color calibration, proofing, and reproduction using input, output, and display devices. ColorSync also provides an interface to system-wide color management settings that allows users to save color settings for specific jobs and switch between settings.
Date Added: 9/18/2006 | Visits: 130 |
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Core Image Reference Collection : The Core Image framework defines a set of Objective-C classes that:
Provide access to filters that can be used for still images and video
Can be used to create custom image processing filters
Package custom filters as image units (plug-ins)
Date Added: 9/18/2006 | Visits: 124 |
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Core Image Filter Reference : This reference describes the built-in filters available through the Core Image API. You can inspect filter parameters and see an image produced by a filter by using the CIFilterBrowser widget, available for ADC members from ADC Developer Connection Member Site.
Date Added: 9/18/2006 | Visits: 81 |
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Quartz 2D Reference Collection : Quartz 2D is an API that makes the Quartz advanced drawing engine accessible from all Mac OS X application environments outside of the kernel.
Date Added: 9/18/2006 | Visits: 117 |
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Introduction to Core Video Programming Guide : Core Video is a new pipeline model for digital video in Mac OS X. Partitioning the processing into discrete steps makes it simpler for developers to access and manipulate individual frames without having to worry about translating between data types (QuickTime, OpenGL, and so on) or display synchronization issues.
Date Added: 9/18/2006 | Visits: 162 |
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The Art of Computer Game Design : The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design
Date Added: 9/18/2006 | Visits: 235 |
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