|Similar eBooks: eBooks related to The Book of Webmin
Linux From Scratch
This book describes the process of creating a Linux system from scratch from an already installed Linux distribution, using nothing but the sources of software that are needed.
GNU Emacs manual
Emacs is the extensible, customizable, self-documenting real-time display editor. This Info file describes how to edit with Emacs and some of how to customize it.
The GNU make utility automatically determines which pieces of a large program need to be recompiled, and issues the commands to recompile them.
Writing GNOME Applications
Programming with GNOME is no simple task for the uninitiated. GNOME is one of the larger desktop programming suites you'll find. It has taken two years and hundreds of programmers to become what it is now. GNOME covers a lot of ground and makes use of many, many supporting libraries. Despite its nec- essary complexity, however, GNOME is very well laid out. It makes sense when you see it as a whole. On a line-by-line basis the code is not arcane or obfuscated. It's actually well written and quite nicely formatted. There's just so much of it! This book will attempt to guide you through all the fundamental parts of GNOME, to explain how things work and why. Rather than taking you through an exhaustive listing of function calls and coding semantics, we'll concentrate on what makes GNOME tick. We'll certainly go into detail about the important function calls and how to use them, but you'll still want to keep the official GNOME and GTK+ documentation on hand. The official documents are free, just like the rest of GNOME, and should even be bundled with your GNOME distribution. When you finish with this book, you should have a very clear, intuitive understanding of the GNOME 1.2 framework. You'll be able to write a com- plete GNOME application, from front to back. If you run into problems, you'll know how to diagnose the problem and where to look for the answers. It's impossible to know absolutely everything, but this book should at least iden- tify everything you need to know.
KDE 2.0 Development
The K Desktop Environment (KDE) project is a worldwide collaboration of hundreds of software engineers and hobbyists who are working to create a free, modern desktop interface with a consistent graphical user interface (GUI) style across applications. The desktop is network transparent, meaning that remote and local files can all be viewed, edited, and managed in the same way; it has online hypertext help and features an integrated, full-featured Web browser. The purpose of this book is to teach you how to take advantage of all that the KDE libraries have to offer when you write your own applications.
GTK+/Gnome Application Development
GNOME application programming manual, available in book form and online.
GNU Autoconf, Automake and Libtool
Free book on popular GNU tools.
Advanced Linux Programming
If you are a developer for the GNU/Linux system, this book will help you to develop GNU/Linux software that works the way users expect it to, write more sophisticated programs with features such as multiprocessing, multi-threading, interprocess communication, and interaction with hardware devices, improve your programs by making them run faster, more reliably, and more securely, understand the preculiarities of a GNU/Linux system, including its limitations, special capabilities, and conventions.
Secure Programming for Linux and Unix
This book provides a set of design and implementation guidelines for writing secure programs for Linux and Unix systems. Such programs include application programs used as viewers of remote data, web applications (including CGI scripts), network servers, and setuid/setgid programs. Specific guidelines for C, C++, Java, Perl, PHP, Python, Tcl, and Ada95 are included.
The Art of Unix Programming
There is a vast difference between knowledge and expertise. Knowledge lets you deduce the right thing to do; expertise makes the right thing a reflex, hardly requiring conscious thought at all. This book has a lot of knowledge in it, but it is mainly about expertise. It is going to try to teach you the things about Unix development that Unix experts know, but aren't aware that they know. It is therefore less about technicalia and more about shared culture than most Unix books — both explicit and implicit culture, both conscious and unconscious traditions. It is not a ‘how-to’ book, it is a ‘why-to’ book. The why-to has great practical importance, because far too much software is poorly designed. Much of it suffers from bloat, is exceedingly hard to maintain, and is too difficult to port to new platforms or extend in ways the original programmers didn't anticipate. These problems are symptoms of bad design. We hope that readers of this book will learn something of what Unix has to teach about good design.
The Book of Webmin - Free eBook The Book of Webmin - Download ebook The Book of Webmin free