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Object-Oriented Software Composition
Over the part ten years, object-oriented technology has started to have a significant impact in industry. Despite its many positive aspects, there have been some problems in successfully applying the technology to large projects, and in achieving adequate levels of flexibilitly and software reuse. Based on the research of the Object Systems Group in Geneva, this book looks at a range of issues, from programming languages and systems through to tools, frameworks and methods. KEY FEATURES: Chapters are self-contained, with the development of ideas moving from programming language design issues to environments and applications. Aware of recent trends, the book examines the development of multimedia systems as an application domain. Up-to-date information on the activities of the Object Systems Group. The authors can be found on the World Wide Web.
Guide to the Software Engineering Body of Knowledge
Software engineering has not reached the status of a legitimate engineering discipline and a recognized profession. Since 1993, the IEEE Computer Society and the ACM have been actively promoting software engineering as a profession, notably through their involvement in the Joint IEEE Computer Society and ACM Steering Committee for the Establishment of Software Engineering as a Profession.
Achieving consensus by the profession on a core body of knowledge is a key milestone in all disciplines and has been identified by the Steering Committee as crucial for the evolution of software engineering toward a professional status. This report, written under the auspices of this committee, is the first step in a four-year project designed to reach this consensus.
Software Engineering 2004
This document was developed through an effort originally commissioned by the ACM Education Board and the IEEE-Computer Society Educational Activities Board to create curriculum recommendations in several computing disciplines: computer science, computer engineering, software engineering and information systems. Other professional societies have joined in a number of the individual projects. Such has notably been the case for the SE2004 (Software Engineering 2004) project, which has included participation by representatives from the Australian Computer Society, the British Computer Society, and the Information Processing Society of Japan.
Software Architecture in Practice, 2nd Edition
Software Architecture in Practice, 2nd Edition
The CVS Book: Open Source Development with CVS
Open Source Development with CVS is one of the first books available that discusses the development and implementation of Open Source software. In this book you will find a complete introduction, tutorial, and reference to the Concurrent Versions System (CVS), along with a detailed survey of the systems and conventions of Open Source development, and how CVS fits into them. If you just begun exploring Open Source software, this book will answer many of your questions; if you're an old hand, it will provide a convenient guide to the most widely used revision control system in the free software world today.
Producing Open Source Software: How to Run a Successful Free Software Project
The corporate market is now embracing free, 'open source' software like never before, as evidenced by the recent success of the technologies underlying LAMP (Linux, Apache, MySQL, and PHP). Each is the result of a publicly collaborative process among numerous developers who volunteer their time and energy to create better software.
The truth is, however, that the overwhelming majority of free software projects fail. To help you beat the odds, O'Reilly has put together Producing Open Source Software, a guide that recommends tried and true steps to help free software developers work together toward a common goal. Not just for developers who are considering starting their own free software project, this book will also help those who want to participate in the process at any level.
The book tackles this very complex topic by distilling it down into easily understandable parts. Starting with the basics of project management, it details specific tools used in free software projects, including version control, IRC, bug tracking, and Wikis. Author Karl Fogel, known for his work on CVS and Subversion, offers practical advice on how to set up and use a range of tools in combination with open mailing lists and archives. He also provides several chapters on the essentials of recruiting and motivating developers, as well as how to gain much-needed publicity for your project.
The Project Management Question and Answer Book
With project management methodology continually proving its worth in a myriad number of business settings, it's no surprise that more and more companies are turning to this incredibly effective productivity driver. For experienced project managers and rookies alike, The Project Management Question and Answer Book is a one-stop reference covering the most crucial processes and concepts. With questions ranging from elementary to advanced, simple to complex, this ready-to-use book can put any manager on the fast track to success. Aspiring project managers will find out:
* why PM is useful to them and their organization * how to interact with project stakeholders to maximize productivity * how to establish realistic cost, schedule, and scope baselines * what management techniques can be used to motivate teams * how to evaluate project team performance
The answers to dozens of questions will help departments and companies establish project management as a business tool and as a component for long-range success.
Managing Information Technology Projects
Emphasizing sound, yet humanly practical measurement tools, this text covers the various aspects of quality that ensure a reliable and continuously improving information system.
The Art of Agile Development
This book helps reader mastering the art of agile development.
Agile development, like any approach to team-based software development, is a fundamentally human art, one subject to the vagaries of individuals and their interactions. To master agile development, one must learn to evaluate myriad possibilities, moment to moment, and intuitively pick the best of course of action.
How to possibly learn such a difficult skill? Practice.
Most of this book is an �tude. An �tude is a piece of music that's also a teaching tool. �tudes help the artist learn difficult technical skills. The best �tudes are also musically beautiful.
Agile �tude in this book serves two purposes. First and foremost, it's a detailed description of one way to practice agile development. It's a practical guide that, if followed mindfully, will allow reader to successfully bring agile development to a software development team - or help to decide that it isn't a good choice in the team's situation in the first place.
Object-Oriented System Development
Object-oriented (OO) programming has a growing number of converts. Many people believe that object orientation will put a dent in the software crisis. There is a glimmer of hope that OO software development will become more like engineering. Objects, whatever they are now, may become for software what nuts, bolts and beams are for construction design, what 2-by-4s and 2-by-6s are for home construction, and what chips are for computer hardware construction.
However, before making this quantum leap, object-orientedmethods still have to prove themselves with respect to more established software development paradigms. True, for small tasks the war is over. Object-oriented programs are more compact than classic structured programs. It is easier to whip them together using powerful class libraries. Inheritance allows 'differential programming', the modification in a descendant class of what is wrong with a parent class, while inheriting all of its good stuff. User interfaces, which are often sizable fractions of small systems, can be put together easily from object-oriented libraries.
Delivering large object-oriented software systems routinely and cost effectively is still a significant challenge. To quote Ed Yourdon: 'A system composed of 100,000 lines of C++ is not to be sneezed at, but we don't have that much trouble developing 100,000 lines of COBOL today. The real test of OOP will come when systems of 1 to 10 million lines of code are developed.'
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