|Similar eBooks: eBooks related to Managing Information Technology Projects
The Art of Agile Development
This book helps reader mastering the art of agile development.
Agile development, like any approach to team-based software development, is a fundamentally human art, one subject to the vagaries of individuals and their interactions. To master agile development, one must learn to evaluate myriad possibilities, moment to moment, and intuitively pick the best of course of action.
How to possibly learn such a difficult skill? Practice.
Most of this book is an �tude. An �tude is a piece of music that's also a teaching tool. �tudes help the artist learn difficult technical skills. The best �tudes are also musically beautiful.
Agile �tude in this book serves two purposes. First and foremost, it's a detailed description of one way to practice agile development. It's a practical guide that, if followed mindfully, will allow reader to successfully bring agile development to a software development team - or help to decide that it isn't a good choice in the team's situation in the first place.
Object-Oriented System Development
Object-oriented (OO) programming has a growing number of converts. Many people believe that object orientation will put a dent in the software crisis. There is a glimmer of hope that OO software development will become more like engineering. Objects, whatever they are now, may become for software what nuts, bolts and beams are for construction design, what 2-by-4s and 2-by-6s are for home construction, and what chips are for computer hardware construction.
However, before making this quantum leap, object-orientedmethods still have to prove themselves with respect to more established software development paradigms. True, for small tasks the war is over. Object-oriented programs are more compact than classic structured programs. It is easier to whip them together using powerful class libraries. Inheritance allows 'differential programming', the modification in a descendant class of what is wrong with a parent class, while inheriting all of its good stuff. User interfaces, which are often sizable fractions of small systems, can be put together easily from object-oriented libraries.
Delivering large object-oriented software systems routinely and cost effectively is still a significant challenge. To quote Ed Yourdon: 'A system composed of 100,000 lines of C++ is not to be sneezed at, but we don't have that much trouble developing 100,000 lines of COBOL today. The real test of OOP will come when systems of 1 to 10 million lines of code are developed.'
Professional Software Development: Shorter Schedules, Higher Quality Products, More Successful Projects, Enhanced Careers
Renowned software expert Steve McConnell helps software students transition to the role of software professionals. Significant developments are afoot that will impact the future careers of student programmers, including initiatives in education, professional development, certification, and licensing. Some of these developments are well thought out and positive; others are being forced and need to be improved before they are standardized. Software development is changing, whether programmers recognize it or not. Programmers who are not paying attention could easily find themselves working as twenty-first century software janitors. This book describes the occupation of computer programming as it exists today and the profession of software engineering as it can exist in the future.
The Art of Error Correcting Coding
Building on the success of the first edition, which offered a practical introductory approach to the techniques of error concealment, this book, now fully revised and updated, provides a comprehensive treatment of the subject and includes a wealth of additional features. The Art of Error Correcting Coding, Second Edition explores intermediate and advanced level concepts as well as those which will appeal to the novice.
All key topics are discussed, including Reed-Solomon codes, Viterbi decoding, soft-output decoding algorithms, MAP, log-MAP and MAX-log-MAP. Reliability-based algorithms GMD and Chase are examined, as are turbo codes, both serially and parallel concatenated, as well as low-density parity-check (LDPC) codes and their iterative decoders.
* Features additional problems at the end of each chapter and an instructor’s solutions manual
* Updated companion website offers new C/C ++programs and MATLAB scripts, to help with the understanding and implementation of basic ECC techniques
* Easy to follow examples illustrate the fundamental concepts of error correcting codes
* Basic analysis tools are provided throughout to help in the assessment of the error performance block and convolutional codes of a particular error correcting coding (ECC) scheme for a selection of the basic channel models
This edition provides an essential resource to engineers, computer scientists and graduate students alike for understanding and applying ECC techniques in the transmission and storage of digital information.
Getting Real: The smarter, faster, easier way to build a successful web application book
This book details the business, design, programming, and marketing principles of 37signals, a small company that creates simple, focused web-based softwares.
37signals used the Getting Real process to launch five web-based applications ( Basecamp, Campfire, Backpack, Writeboard, Ta-da List ), and Ruby on Rails, an open-source web application framework, in just two years with no outside funding, no debt, and only 7 people (distributed across 7 time zones). Over 500,000 people around the world use these applications.
Bringing Design to Software
Design of software has often taken place in isolation from the many lessons learned in the design of objects or non-computer processes. Continuing in the tradition of Donald Norman's highly influential Design of Everyday Things, this collection of essays provides essential inspiration for reflective software designers driven by practical concerns of what works, what doesn't--and why. Contains contributions by such insightful software engineers as David Liddle, Donald Norman, John Bennett, and Michael Schrage.
Innovation is rapidly becoming democratized. Users, aided by improvements in computer and communications technology, increasingly can develop their own new products and services. These innovating users -- both individuals and firms -- often freely share their innovations with others, creating user-innovation communities and a rich intellectual commons. In Democratizing Innovation, Eric von Hippel looks closely at this emerging system of user-centered innovation. He explains why and when users find it profitable to develop new products and services for themselves, and why it often pays users to reveal their innovations freely for the use of all.
The trend toward democratized innovation can be seen in software and information products -- most notably in the free and open-source software movement -- but also in physical products. Von Hippel's many examples of user innovation in action range from surgical equipment to surfboards to software security features. He shows that product and service development is concentrated among 'lead users,' who are ahead on marketplace trends and whose innovations are often commercially attractive.
Recommended Approach to Software Development
This document presents guidelines for an organized, disciplined approach to software development that is based on studies conducted by the Software Engineering Laboratory (SEL), an organization sponsored by the National Aeronautics and Space Administration/Goddard Space Flight Center (NASA/GSFC) since 1976. It describes methods and practices for each phase of a software development life cycle that starts with requirements definition and ends with acceptance testing. For each defined life cycle phase, this document presents guidelines for the development process and its management, and for the products produced and their reviews.
Since its formation, the SEL has collected data from more than 100 software development projects. Typical projects range in size from approximately 35,000 to 300,000 delivered source lines of code (SLOC) and require from 3 to 60 staff-years to produce.
Supercomputers: Directions in Technology and Applications
Supercomputers: Directions in Technology and Applications
Managing Information Technology Projects - Free eBook Managing Information Technology Projects - Download ebook Managing Information Technology Projects free