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Introduction to Object-Oriented Programming Using C++
This is a large tutorial with links to many different sections. Perfect for someone who wants to learn lots about C++ and object oriented concepts.
It is hoped that newcomers will find C a useful and friendly language. Care must be taken in using C. Many of the extra facilities which it offers can lead to extra types of programming error. You will have to learn to deal with these to successfully make the transition to being a C programmer.
The C Book
This is the online version of The C Book, second edition by Mike Banahan, Declan Brady and Mark Doran, originally published by Addison Wesley in 1991. This version is made freely available.
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Learning GNU C
This file is a C programming tutorial using the GNU C compiler and GNU Libc.
This document offers an introduction to the C++ programming language. It is a guide for C/C++ programming courses, yearly presented by Frank at the University of Groningen. This document is not a complete C/C++ handbook, as much of the C-background of C++ is not covered. Other sources should be referred to for that (e.g., the Dutch book De programmeertaal C, Brokken and Kubat, University of Groningen, 1996).
C++ Coding Standard
Using this Standard. If you want to make a local copy of this standard and use it as your own you are perfectly free to do so.
Welcome to Learn C++ in 21 Chapters! ToChapter you will get started on your way to becoming a proficient C++ programmer. You'll learn
* Why C++ is the emerging standard in software development.
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* How to enter, compile, and link your first working C++ program.
C++ Reference Guide
C++ is a general-purpose, platform-neutral programming language that supports object-oriented programming and other useful programming paradigms, including procedural programming, object-based programming, generic programming, and functional programming.
A Boost Graph Library Tutorial
The Boost Graph Library defines a large collection of concepts that cover various aspects of working with a graph, such as traversing a graph or modifying its structure. In this chapter, we introduce these concepts and also provide some motivation for the choice of concepts in the BGL.
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