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Tennis Olympic Handbook of Sports Medicine Book
Publisher: Wiley-Blackwell | ISBN: 0632050349 | 2002-01-15 | PDF | 336 pages | 28.1 Mb
This book provides sports doctors, coaches, athletes and physical therapists with an authoritative, but easily digested overview of the scientific principles and practical aspects of training tennis players.
Endorsed by the International Olympic Committee
Straight-forward practical handbook on training techniques and medical problems in tennis
Contains a section on equipment, which includes changes of design and their implications for training and technique
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Unknown Capablanca Book
B.T. Batsford Ltd | 1975 | ISBN: 071342964X | 256 pages | PDF | 6,3 MB
Over 200 games by the great Cuban champion drawn from lesser matches and exhibition events. Included are games against Corzo, which earned Capablanca the Cuban Championship at the age of 12, as well as match and exhibition games, consultation games, simultaneous games with clocks, more. Bibliography. 151 diagrams.
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IT'S TRUE! IT'S TRUE! Book
n the tradition of the successful WWF autobiographies from Mankind and The Rock, comes the true story of Kurt Angle, Olympic gold medalist and WWF World Title holder. Angle followed in the footsteps of his four older brothers when he began his wrestling career over 23 years ago. To date, Angle has over 200 crushing pins under his belt and boasts a highly-decorated career. He won the Junior National Freestyle Championship in 1987 and went on to become Wrestler of the Year at Clarion College in 1990. In 1996, with many prestigious wrestling honors to his credit, Angle set his sights on the ultimate prize, an Olympic Gold medal. Angle's combination of discipline and confidence secured him his opportunity to compete on team USA during the Atlanta games. From the Olympics, Angle took his gold medal and dedication to the WWF. There he taught the other wrestlers and his audience about the three I's: integrity, intelligence, and intensity. His role at the WWF is "The Most Celebrated, First Real, Athlete in World Wrestling Federation History." Angle's unique combination of integrity, intelligence, and intensity set him on a winning streak which culminated in the capture of the Intercontinental Belt and the World Title.
About the Author
Kurt Angle In 1996, Kurt Angle was the first American Olympic Gold Medallist ever to win the 220-pounds class. Angle has more than 23 years of wrestling experience with over 200 crushing pins under his belt. He has also won the 1995 'Worlds' and 1994 'US OPEN'. Angle now works with the World Wrestling Federation Entertainment Inc., where his new role is "The Most Celebrated First Real Athlete in World Wrestling Federation History". In addition to being a new WWF super star, Angle is a spokesperson and marketing consultant for Protos Foods Inc., GNC and others sport nutrition companies.
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Games of No Chance 3 Bookl
Cambridge University Press | 2009 | ISBN: 0521861349, 0521678544 | 576 pages | PDF | 5,3 MB
This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.
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Games on Symbian OS A Handbook for Mobile Development Book
This book divides into four parts. The first part introduces the world of mobile games. It aims to explain what mobile games are, who plays them, who writes and sells them, how they sell them and what the major issues are in the marketplace. We’ll look at some statistics for the sales of mobile games and mobile phones, and make comparisons with game consoles, handheld systems and PC games. The first chapter is not technical and is suitable for anyone interested in finding out more about the mobile games industry. However, there is an excursion into the differences between BREW, Java ME and native C++ games, a brief foray into issues of compatibility and portability, and a short introduction to some of the aspects of game development that characterize any mobile platform. So there’s something for developers too: topics are introduced gradually, with signposts directing readers where to go for more information within the rest of the book – and beyond.
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Serious Games on the Move Book
Springer | 2009 | ISBN: 3211094172 | 238 pages | PDF | 1,5 MB
The proceedings to "Serious Games on the Move 08" will contain all results of this conference on game software applications that are designed to do more than entertain. The focus of the contents lie on research results and developments in the rapidly moving field of serious games and their potential use in education and training as well as in the presentation of several showcases.
The proceedings will address the following three topics: 1. Designing serious games: This topic will include innovations in the design of serious games, in particular games for use in education and training environments. 2. Embedding serious games and virtual worlds within learning programmes: Original research papers and case studies that investigate the potential for integration of serious games and virtual worlds within programmes of education and training will be the core content of this theme. 3. Tools, technologies and platforms: Under this topic the proceedings will provide information relating to serious games technologies.
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