
Similar eBooks: eBooks related to Geometric Algebra for Computer Science 
Geometric Algebra Computing: in Engineering and Computer
his book presents contributions from a global selection of experts in the field. This useful text offers new insights and solutions for the development of theorems, algorithms and advanced methods for realtime applications across a range of disciplines. Written in an accessible style, the discussion of all applications is enhanced by the inclusion of numerous examples, figures and experimental analysis. Features: provides a thorough discussion of several tasks for image processing, pattern recognition, computer vision, robotics and computer graphics using the geometric algebra framework; introduces nonspecialists to screw theory in the geometric algebra framework; explores new developments in the domain of Clifford Fourier Transforms and Clifford Wavelet Transform; presents a detailed study of fluid flow problems with quaternionic analysis; examines new algorithms for geometric neural computing and cognitive systems; analyzes computer software packages for extensive calculations in geometric algebra.
Geometric Algebra for Computer Science: An ObjectOriented Approach to Geometry
The first book on a new technique in 3D graphics Within the last decade, Geometric Algebra (GA) has emerged as a powerful alternative to classical matrix algebra as a comprehensive conceptual language and computational system for computer science. This book will serve as a standard introduction and reference to the subject for students and experts alike. As a textbook, it provides a thorough grounding in the fundamentals of GA, with many illustrations, exercises and applications. Experts will delight in the refreshing perspective GA gives to every topic, large and small.
Geometric Algebra Computing: in Engineering and Computer Science
This book presents contributions from a global selection of experts in the field. This useful text offers new insights and solutions for the development of theorems, algorithms and advanced methods for realtime applications across a range of disciplines. Written in an accessible style, the discussion of all applications is enhanced by the inclusion of numerous examples, figures and experimental analysis. Features: provides a thorough discussion of several tasks for image processing, pattern recognition, computer vision, robotics and computer graphics using the geometric algebra framework; introduces nonspecialists to screw theory in the geometric algebra framework; explores new developments in the domain of Clifford Fourier Transforms and Clifford Wavelet Transform; presents a detailed study of fluid flow problems with quaternionic analysis; examines new algorithms for geometric neural computing and cognitive systems; analyzes computer software packages for extensive calculations in geometric algebra.
Geometric Algebra for Computer Science
In fields such as robotics, computer graphics, and computer games, it is necessary to compute complex interactions of objects in virtual 3D worlds. In a virtual world, there may be thousands of these objects interacting with each other in realtime. Linear algebra (vector math) is traditionally used to perform these calculations, but linear algebra requires long and complex computer programs to implement and can create very difficult programming challenges Developers of realtime applications spend a lot of time trying to squeeze the last ounce of performance out of them. Geometric algebra (GA) is a new and compact way of representing the geometry of these objects that makes the computation and the programming of them much easier. Once only the domain of academic researchers, this book introduces GA to programmers, shows how it extends from linear algebra, and describes how to model geometries using GA. The last part of the book describes techniques for creating applications. A companion website link is included with GaViewer, a program written in C that allows programming experiments with GA. Geometric Algebra for Computer Science describes what many feel will be the future of geometrical computation. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full color book includes a website with GAViewer, a program to experiment with GA
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