Computer Structures Readings amp; Examples
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Introduction to Cocoa Drawing Guide
High-quality graphics are an important part of a well-designed application. In fact, high-quality graphics is one of the things that sets Mac OS X apart from many other operating systems. While some operating systems rely on flat colors and rectangular objects, Mac OS X uses color, transparency, and its advanced compositing system to give programs a more fluid and inviting appearance.
Introduction to Event Handling Programming Guide for Cocoa
This programming topic discusses the variety of ways your application objects can handle the events they receive.
Introduction to Drag and Drop
Cocoa gives you the ability to implement sophisticated drag-and-drop capabilities both within your application and between applications. This programming topic describes how you can implement drag-and-drop with just a few methods.
Introduction to Quartz Composer Programming Guide
Quartz Composer is a development tool provided with Mac OS X v10.4 for processing and rendering graphical data.
Introduction to Cocoa Application Tutorial Using Objective-C
This document introduces the Cocoa application environment using the Objective-C language and teaches you how to use the Xcode Tools development suite to build robust, object-oriented applications.
Introduction to Model Object Implementation Guide
With every successive release of Mac OS X, the basic functionality Cocoa provides has increased—particularly with technologies such as bindings and Core Data.
Introduction to Text Input Management
Read this document if you want to create a custom input server for your Cocoa application or if you want to implement text input capabilities in a view.
Introduction to Text Editing
Text Editing describes ways in which you can control the behavior of the Cocoa text system as it performs text editing. Text editing is the modification of text characters or attributes by interacting with a text view object, either programmatically or by direct user action.
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