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3D Max and Graphics EBooks

Free 3D Max and Graphics EBooks for Download

Below we have listed all the Free 3D Max and Graphics EBooks for download. Feel free to comment on any 3D Max and Graphics EBooks for download or answer by the comment feature available on the page.
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Cengage - Game Graphics Programming 2008: Game Graphics Programming 2008

Date Added: 3/4/2011 11:31:27 PM | Visits: 23766


Applied Geometry for Computer Graphics and CAD: Focussing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). New features in this revised and updated edition include: the application of quaternions to computer graphics animation and orientation; discussions of the main geometric CAD surface operations and constructions: extruded, rotated and swept surfaces; offset surfaces; thickening and shelling; and skin and loft surfaces; an introduction to rendering methods in computer graphics and CAD: colour, illumination models, shading algorithms, silhouettes and shadows. Over 300 exercises are included, many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and links to other useful websites.

Date Added: 3/4/2011 11:31:06 PM | Visits: 24087


Rotation Transforms for Computer Graphics: Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task.
Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners.
The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.

Date Added: 3/4/2011 11:30:18 PM | Visits: 24335


The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation: "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation.

Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Date Added: 3/4/2011 11:29:41 PM | Visits: 24502


Graphics Reference Manual Release 10: Overview of the Stata 10 documentation
Table of contents
Introduction to graphics manual
Introduction to graphics
Subject and author index
Graph Editor

Date Added: 3/4/2011 11:29:06 PM | Visits: 23572


3D Graphics with XNA Game Studio 4.0 2010: Packt.-.3D.Graphics.with.XNA.Game.Studio.4.0.2010.RETAiL. eBOOk-rebOOk

Date Added: 3/4/2011 11:27:24 PM | Visits: 23312


Computer Graphics Using Java 2D and 3D: Computer Graphics Using Java 2D and 3DThis Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

PW: misterdanger

Date Added: 3/4/2011 11:26:32 PM | Visits: 24655


Pro Android Media: Developing Graphics, Music, Video: Mobile devices have evolved to focus on rich media production and consumption. Developers of mobile applications are able to create applications that allow people to play, capture, and share media in a variety of new ways on mobile devices. The popularity of Android has soared in part because the platform offers developers a rich set of capabilities including access to media capturing and playback functions.

Date Added: 3/4/2011 11:25:55 PM | Visits: 24469


VTC – Java 2: Graphics: Java is a simple, scalable object oriented, general purpose programming language with a multitude of uses. With the power to develop everything from simple graphics and web animations, to high-end business applications that program hand-held devices, microwaves, cross platform server applications and more, it’s no wonder why Java is on everyone’s mind. In this, the second in a series of Java courses offered by VTC, Java expert, Arthur Griffith, uses practical examples to demonstrate Java programming as it applies to the creation and manipulation of graphic objects. The source code is also provided, so the user can follow right along.

Date Added: 3/4/2011 11:25:27 PM | Visits: 24490


Python 2.6 Graphics Cookbook: Python is a great object-oriented and interactive programming language that lets you develop graphics, both static and animated, using built-in vector graphics functions that are provided with Python.

Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace without the burden of mastering complicated language definitions and opaque examples.

If you choose to work through all the recipes from the beginning, you will learn to install Python and create basic programs for making lines and shapes using the built-in Tkinter module. The confusing topic of color manipulation is explored in detail using existing Python tools as well as some new tools in the recipes. Next you will learn to manipulate font size, color, and placement of text as placing text exactly where you want on a screen can be tricky because font height, inter-character spacing, and text window dimensions all interfere with each other. Then you will learn how to animate graphics, for example having more than one independent graphic object co-exist and interact using various Python methods.


You will also learn how you can work with raster images, such as converting their formats using the Python Imaging Library. Next you will learn how you can combine vector images with raster images so that you can animate the raster images with ease. You will also walk through a set of recipes with the help of which you can handle and manipulate blocks of raw data that may be hundreds of megabytes in size using datastreams, files, and hard drives. You will also learn how you can use Inkscape to dismantle existing images and use parts of them for your own graphics and Python programs. At the end of the book you will learn how you can create GUIs for different purposes.

A quick reference for creating interesting graphic animations using Python programming

Date Added: 3/4/2011 11:25:01 PM | Visits: 24296


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