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Producing Open Source Software: How to Run a Successful Free Software Project
The corporate market is now embracing free, 'open source' software like never before, as evidenced by the recent success of the technologies underlying LAMP (Linux, Apache, MySQL, and PHP). Each is the result of a publicly collaborative process among numerous developers who volunteer their time and energy to create better software.
The truth is, however, that the overwhelming majority of free software projects fail. To help you beat the odds, O'Reilly has put together Producing Open Source Software, a guide that recommends tried and true steps to help free software developers work together toward a common goal. Not just for developers who are considering starting their own free software project, this book will also help those who want to participate in the process at any level.
The book tackles this very complex topic by distilling it down into easily understandable parts. Starting with the basics of project management, it details specific tools used in free software projects, including version control, IRC, bug tracking, and Wikis. Author Karl Fogel, known for his work on CVS and Subversion, offers practical advice on how to set up and use a range of tools in combination with open mailing lists and archives. He also provides several chapters on the essentials of recruiting and motivating developers, as well as how to gain much-needed publicity for your project.
The Project Management Question and Answer Book
With project management methodology continually proving its worth in a myriad number of business settings, it's no surprise that more and more companies are turning to this incredibly effective productivity driver. For experienced project managers and rookies alike, The Project Management Question and Answer Book is a one-stop reference covering the most crucial processes and concepts. With questions ranging from elementary to advanced, simple to complex, this ready-to-use book can put any manager on the fast track to success. Aspiring project managers will find out:
* why PM is useful to them and their organization * how to interact with project stakeholders to maximize productivity * how to establish realistic cost, schedule, and scope baselines * what management techniques can be used to motivate teams * how to evaluate project team performance
The answers to dozens of questions will help departments and companies establish project management as a business tool and as a component for long-range success.
Managing Information Technology Projects
Emphasizing sound, yet humanly practical measurement tools, this text covers the various aspects of quality that ensure a reliable and continuously improving information system.
The Art of Agile Development
This book helps reader mastering the art of agile development.
Agile development, like any approach to team-based software development, is a fundamentally human art, one subject to the vagaries of individuals and their interactions. To master agile development, one must learn to evaluate myriad possibilities, moment to moment, and intuitively pick the best of course of action.
How to possibly learn such a difficult skill? Practice.
Most of this book is an �tude. An �tude is a piece of music that's also a teaching tool. �tudes help the artist learn difficult technical skills. The best �tudes are also musically beautiful.
Agile �tude in this book serves two purposes. First and foremost, it's a detailed description of one way to practice agile development. It's a practical guide that, if followed mindfully, will allow reader to successfully bring agile development to a software development team - or help to decide that it isn't a good choice in the team's situation in the first place.
Object-Oriented System Development
Object-oriented (OO) programming has a growing number of converts. Many people believe that object orientation will put a dent in the software crisis. There is a glimmer of hope that OO software development will become more like engineering. Objects, whatever they are now, may become for software what nuts, bolts and beams are for construction design, what 2-by-4s and 2-by-6s are for home construction, and what chips are for computer hardware construction.
However, before making this quantum leap, object-orientedmethods still have to prove themselves with respect to more established software development paradigms. True, for small tasks the war is over. Object-oriented programs are more compact than classic structured programs. It is easier to whip them together using powerful class libraries. Inheritance allows 'differential programming', the modification in a descendant class of what is wrong with a parent class, while inheriting all of its good stuff. User interfaces, which are often sizable fractions of small systems, can be put together easily from object-oriented libraries.
Delivering large object-oriented software systems routinely and cost effectively is still a significant challenge. To quote Ed Yourdon: 'A system composed of 100,000 lines of C++ is not to be sneezed at, but we don't have that much trouble developing 100,000 lines of COBOL today. The real test of OOP will come when systems of 1 to 10 million lines of code are developed.'
Professional Software Development: Shorter Schedules, Higher Quality Products, More Successful Projects, Enhanced Careers
Renowned software expert Steve McConnell helps software students transition to the role of software professionals. Significant developments are afoot that will impact the future careers of student programmers, including initiatives in education, professional development, certification, and licensing. Some of these developments are well thought out and positive; others are being forced and need to be improved before they are standardized. Software development is changing, whether programmers recognize it or not. Programmers who are not paying attention could easily find themselves working as twenty-first century software janitors. This book describes the occupation of computer programming as it exists today and the profession of software engineering as it can exist in the future.
The Art of Error Correcting Coding
Building on the success of the first edition, which offered a practical introductory approach to the techniques of error concealment, this book, now fully revised and updated, provides a comprehensive treatment of the subject and includes a wealth of additional features. The Art of Error Correcting Coding, Second Edition explores intermediate and advanced level concepts as well as those which will appeal to the novice.
All key topics are discussed, including Reed-Solomon codes, Viterbi decoding, soft-output decoding algorithms, MAP, log-MAP and MAX-log-MAP. Reliability-based algorithms GMD and Chase are examined, as are turbo codes, both serially and parallel concatenated, as well as low-density parity-check (LDPC) codes and their iterative decoders.
* Features additional problems at the end of each chapter and an instructor’s solutions manual
* Updated companion website offers new C/C ++programs and MATLAB scripts, to help with the understanding and implementation of basic ECC techniques
* Easy to follow examples illustrate the fundamental concepts of error correcting codes
* Basic analysis tools are provided throughout to help in the assessment of the error performance block and convolutional codes of a particular error correcting coding (ECC) scheme for a selection of the basic channel models
This edition provides an essential resource to engineers, computer scientists and graduate students alike for understanding and applying ECC techniques in the transmission and storage of digital information.
Getting Real: The smarter, faster, easier way to build a successful web application book
This book details the business, design, programming, and marketing principles of 37signals, a small company that creates simple, focused web-based softwares.
37signals used the Getting Real process to launch five web-based applications ( Basecamp, Campfire, Backpack, Writeboard, Ta-da List ), and Ruby on Rails, an open-source web application framework, in just two years with no outside funding, no debt, and only 7 people (distributed across 7 time zones). Over 500,000 people around the world use these applications.
Bringing Design to Software
Design of software has often taken place in isolation from the many lessons learned in the design of objects or non-computer processes. Continuing in the tradition of Donald Norman's highly influential Design of Everyday Things, this collection of essays provides essential inspiration for reflective software designers driven by practical concerns of what works, what doesn't--and why. Contains contributions by such insightful software engineers as David Liddle, Donald Norman, John Bennett, and Michael Schrage.
Innovation is rapidly becoming democratized. Users, aided by improvements in computer and communications technology, increasingly can develop their own new products and services. These innovating users -- both individuals and firms -- often freely share their innovations with others, creating user-innovation communities and a rich intellectual commons. In Democratizing Innovation, Eric von Hippel looks closely at this emerging system of user-centered innovation. He explains why and when users find it profitable to develop new products and services for themselves, and why it often pays users to reveal their innovations freely for the use of all.
The trend toward democratized innovation can be seen in software and information products -- most notably in the free and open-source software movement -- but also in physical products. Von Hippel's many examples of user innovation in action range from surgical equipment to surfboards to software security features. He shows that product and service development is concentrated among 'lead users,' who are ahead on marketplace trends and whose innovations are often commercially attractive.
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